You’re in the right place! I’m Daan, also known as Turbo Hermit. I stepped away from a full-time technical job in games to find out more about narrative design with you instead. I create game design and storytelling resources for game makers of all disciplines and experiences. Together, we’ll be exploring concepts like:
- Interactive Fiction
- Systemic Design
- Branching & Procedural Narrative
- Other complicated-sounding terms that will be soon as clear as day.
All content here is beginner-friendly, but for experienced game makers: don’t worry! You’re likely to pick up some useful tips and tricks as well. Looking for a specific subject to level up? Try the search button in the header. Otherwise, you can start reading the latest posts down here.
Latest Blog Posts
Framework of Reference
Read Now!: Framework of ReferenceAs I’m chipping away at a choose-your-own rules framework for roleplaying, I’ve been thinking a lot about… well, rules. Coincenditentally, or serendipitously perhaps, a friend sent me an interesting podcast about humans’ need for guidelines but distaste of bureaucracy. Let’s take a look-see.
Human, Inhuman, Posthuman
Read Now!: Human, Inhuman, PosthumanThis week’s newsletter took me a bit by surprise because I was so busy chilling out. But I still have narrative thoughts I want to talk about. Let’s dive briefly into what makes a story human and conversely, non-human.
The Line Between Work and Play
Read Now!: The Line Between Work and PlayIt’s a short one today. Just like me, a lot of creative folk struggle with burnout. In today’s piece, I want to briefly touch upon how I experience burnout. We’ll get into crossing the line between hobby projects and work.
It’s About Dice, It’s About Power
Read Now!: It’s About Dice, It’s About PowerI’ve been playing tabletop roleplaying games for a little over a decade now. They’ve phased in and out of my life, but for the past two years, I’ve been pretty consistently playing and running campaigns. Naturally, this affects the way I think about games.